Week of September 10, 2006


New Fatal Inertia screens
September 15, 6:44 PM

With the impending launch date of the PlayStation 3 growing closer, KOEI has released two new screens of the PS3 title Fatal Inertia.




New BioShock images
September 13, 9:26 AM

2K Games sent along two new images of Irrational Games' BioShock.




New Pompolic: Call For Heroes screens
September 13, 8:24 AM

Ten new screenshots have been added to the official site for Pompolic: Call For Heroes, the upcoming RPG from Quotix Software.




Guild Wars Nightfall Preview Event
September 12, 9:19 AM

Announced today by ArenaNet®, developer of the wildly-popular franchise Guild Wars®, the studio’s latest game Guild Wars Nightfall™ will make its debut in a massive event open to anyone and everyone who would like to play. The event will take place September 22, 2006, beginning at 07:01pm GMT and running through September 25, 2006 at 6:59am GMT

The Guild Wars Nightfall World Preview Event will feature previews of the new environments, new missions and new battle arenas. The event will allow players to create Nightfall-specific characters from the six core professions as well as the two new Nightfall™ professions, the Dervish and the Paragon, and to try out new Nightfall skills. The entire Istani province of the new realm Elona will be open for player exploration, and players will be able to view the first Nightfall in-game cinematics. In addition, two new arenas will make their debut, the Sunspear Arena and Churranu Island.

As an added bonus, key magazines in each European territory will include an access key for an exclusive, in-game Gray Giant miniature. The Gray Giant will be useable during the World Preview Event, and then may be reactivated with a Guild Wars Nightfall account upon release. To find out which magazine will carry the item, please visit http://eu.guildwars.com for details.




HL2: EP2 Gameplay Video 5 released
September 11, 9:37 PM

Gameplay Video 5 of Half-Life 2: Episode 2 is now available for download through Steam. You can either start your Steam client or go to the web page to watch the three minute feature.




Groove Games forms new flagship studio
September 11, 7:09 AM

Groove Games, a global interactive entertainment software publisher, today announced Bedlam, a new flagship studio dedicated to the development of triple-A games based on original intellectual property. Bedlam’s mission is to create innovative gameplay experiences born of exceptional design and realized by a world-class team in an unparalleled work environment.

“At Bedlam, we promote creativity and empower our employees to take daring new strides when designing games,” said Zandro Chan, Director of Game Development at Bedlam. “The growing team brings triple-A development experience to the table, and we look forward to releasing details about our first project shortly.”

Members of the Toronto-based Bedlam team have worked on a strong portfolio of titles including “Silent Hill,” “Grand Theft Auto: San Andreas,” “Manhunt,” and “The Warriors.” The veteran group is comprised of former EA Canada, Ubisoft, and Rockstar employees, and contributes experience from the videogame, film, television, and graphics industries.

For more information, please visit www.bedlamgames.com




Star Trek Online update
September 10, 3:24 PM

In a few weeks, we’ll have the space combat refined to the point where we’ll have a basic set of skills, effects, damage model, AI, and cameras to the point where we can truly start to evaluate and refine our space combat model. Given that we can already log multiple players into a server and see each other in the game, having combat up and running means the we’ll be able to begin weekly team play sessions so everyone can get in on playing and refining the combat experience until it is something truly special. And while ground combat is also working at an early stage, we’re more focused on space combat at the moment because that’s where we see the most risk and opportunity.