Week of November 5, 2006
NBA 2K7 due out next week on PlayStation 3
November 10, 8:12 PM
NBA 2K7 for PS3 dazzles with its high definition quality visuals with full 1080p support, improved Signature Style animations, and new free-throw shooting using the exclusive PS3 system SIXAXIS wireless controller, designed to enhance the realism of the game. The game also showcases the entire suite of features found in its Xbox, Xbox 360, and PS2 console versions, including:
* Realistic free throws with the Sony SIXAXIS controller * Signature Style: Exquisitely motion-captured animations of signature shooting, dunking, and dribbling animations of all the NBA stars * 24/7: NEXT - New Street mode delivers the humorous and entertaining street ball with exclusive animations, street-style playing style, and over-the-top story mode * Highlight Visuals, Post and Passing Perfection, Shot StickT Pro, The Association and more * Seamless online play, tournament options, and online leagues featuring live fantasy draft
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Dungeon Siege®: Throne of Agony ships
November 8, 3:25 PM
2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and SuperVillain Studios announced today that Dungeon Siege®: Throne of Agony for the PSP® (PlayStation®Portable) system is now available in stores in North America.
The fast-paced action that made the Dungeon Siege series such a success is perfectly suited for the PSP system,R21; said Christoph Hartmann, President of 2K. R20;Gamers will now be able to explore the world of Aranna wherever they are.”
Developed by SuperVillain Studios, Dungeon Siege: Throne of Agony is an entirely new RPG adventure created specifically for the PSP system. The game features all-new playable characters, fierce new creatures, stunning spells and weapons, and a freshly designed, non-linear, single player campaign as well as support for ad hoc co-operative multiplayer games.
Dungeon Siege: Throne of Agony, rated T for Teen, is available now for the PSP system for $39.99. For more information on the title visit the official website at www.2kgames.com/throneofagony/.
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GalCiv2: Dark Avatar details
November 5, 9:38 PM
Get ready to blast back into space to ward off the evil Korath, as Stardock Entertainment is pleased to announce that the public beta test for Galactic Civilizations II: Dark Avatar, the massive first expansion for the acclaimed space-based strategy game, will begin on November 16. The beta will be open to all players who pre-order the expansion via Stardock’s TotalGaming.net service. Galactic Civilizations II: Dark Avatar can be pre-ordered for just $24.95 or 3 TGN tokens for even greater value; and as with all games on TotalGaming.net, it will ship without intrusive copy protection. Pre-order Dark Avatar at http://totalgaming.stardock.com/games/?id=gc2da.
Scheduled for release in February 2007, Galactic Civilizations II: Dark Avatar truly redefines the scope of what an expansion can offer. Much more than an incremental update, Dark Avatar greatly expands the gameplay of Galactic Civilizations II by introducing custom opponents whose play styles can be completely defined by the player, espionage agents to engage in sabotage and destabilization, special worlds which require specific technology to colonize, and much, much more. Some of the features included are:
Custom Civilization Opponents. Players can now design their own opponents within the game and then play against them. This includes both what the opponent looks like but also how it plays.
Espionage Agents. Many of the reviews of Galactic Civilizations II have made mention of how the game allows players to win through many different strategic paths. Espionage agents give players the ability to win through covert operations. Spend money on espionage to hire agents who can sabotage production, research, morale, farming, etc. on enemy worlds. Or use them to snuff out enemy agents on your worlds.
Special Worlds. In Galactic Civilizations II, all worlds could be colonized by all players. That will change. In Dark Avatar, each world will be of a certain environment and only civilizations that know how to build colonies on the proper environment can colonize until they research the proper technology.
The Epic Generator. One of the most popular community building features of Galactic Civilizations II was Stardock's release of epic stories of various games the developers played. Dark Avatar will include its own epic generator that will actually build (in HTML) the story of each game the player plays to read later or share with others that gives the story of each game. Asteroid Fields. Near worlds are asteroid fields which can be exploited by nearby worlds by players. Players will have a variety of asteroid bases they can construct. No longer are planets and galactic resources the only types of "space terrain".
Diplomatic Treaties. Players will be able to establish research and economic treaties with alien civilizations. In this way, they have other sources of money and research and have more tools to influence diplomatic relations.
New Computer AI options. The advanced artificial intelligence in Galactic Civilizations II has been one of the most appreciated features of the game. For the expansion pack, players will be given new options on just how the computer player will play (what algorithms it will make use of, whether it will "cheat" or not, how much CPU to give it) in order for players to get the best experience possible.
Two new races. Two new civilizations will be joining the mix.
New Ship parts. The popular ship design feature will get a lot of new content to design all kinds of new ships.
The new campaign. A new mini-campaign will also be included to continue the story where things left off at the end of Galactic Civilizations II: Dread Lords.
MEGA Events. Users can optionally enable mega-events. These events can dramatically alter the course of the game. They're not completely random, intelligent algorithms analyze the galaxy and intentionally upset the balance of the galaxy -- civil wars, plagues, rising dread lords, new game rules, etc.
Super-Abilities. Each civilization now gains its own unique super-ability that is immensely powerful. The super-isolationist can keep ships from traveling more than a certain speed in their sphere of influence, the super-manipulator can more easily get civilizations to go to war with each other via diplomacy, the super-warrior gets extra ships, and so on. Each civilization will feel more unique and have very powerful advantages.
New stream-lined technology tree. The Galactic Civilizations II technology tree gets a make-over to make it more stream-lined and interesting.
Visual Make-Over. Hundreds of little tweaks and touches to how the game looks to make it visually more interesting and more engrossing.
Templates. Players can design ships and save them as templates so that in the future, they can start off with a basic design.
User-assignable default AI ships. Players can not only design their opponents but assign what their ships will look like. Design your own set of sci-fi/fantasy ships and then assign those ships to be used by a civilization of your own design.
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