| Title |
Test Drive Unlimited |
| Date |
04.10.2007 |
| Genre |
Driving |
| Platform |
PC |
| Developer |
Atari |
| Publisher |
Atari |
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|
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So you've got 1000+ miles of Hawaiian roads to drive on and 100+ cars to get in. Sounds like any video gamer's dream when it comes to the Racing genre, don't you agree? Well I've seen lots of people praising this game as the long lost old school NFS, bringing back the Exotic cars in Exotic locations, and I've also seen a few avid haters roaming around the boards. But can mere numbers push this game up against the fierce competition in the Racing games' community?
Setup and Game Settings at the time of writing:
* Intel Core Duo T2500; 1 GB DDR2 RAM
* Nvidia GeForce Go 7600
* 15.4 inch WS LCD screen
* 100 GB Hard Disk (60 GB free space)
* Windows XP Media Center
* Logitech RumblePad 2 Vibration Feedback Gamepad
* Max sound settings
* 2x Antialiasing; 1280x800 (WS)
* 60 Hz Refresh Rate w/ Max Detail
* HDR off
Graphics
Environments? Excellent. Water? Amazing. Buildings and Roads? Fantastic. If there's one thing that will turn you away from the game, it most certainly won't be the Graphics. Everything looks as it should. When it comes to the cars though, the details aren't as good as NFS Carbon, and even at the settings above you can sometimes see the low polygon rate on the wheels and other curves. It is still satisfactory though, so no biggie there.
Like most other games, there are usually a few Graphics glitches here and there. Sometimes, the game runs abnormally slow or the environments don't load properly (they flash or even completely disappear). Alt+Tabbing solves the problem... sometimes though you'll have to restart the entire game. It can be overlooked, but sometimes it gets annoying.

Sound
When it comes to Sound Effects, they never fail to impress me. All cars sound great, though the tires' screech doesn't sound THAT realistic. It gives you the impression you're driving a plastic car. Everything else sounds fantastic though, whether it's the soothing water, nearby cars, voices, or the Cops. Hell, in Dashboard view you'll notice a difference in the engine sound if you roll down the car windows. The Menu music is... not sure how to describe it but isn't that great. It makes you feel you're playing The Sims or something, not fitting in a racing game. Note that if you want music while driving, you'll have to use your own tracks. Cheap, eh?
However, there's a glaring glitch that seems to come in randomly, where EVERYTHING gets muted in the game for no apparent reason. Usually Alt+Tabbing will solve the problem, but still, that should've been ironed out of the original Beta. Not a big deal though.
Features and Gameplay
The game starts with a little cinematic of a bunch of passengers in an unknown airport, heading to Hawaii. You get to choose your character from a bunch of 10 or so as they wait in the Passport line. After another bunch of cinematics, you end up in the dream island of Oahu and you choose a temporary car from the Rental Agency. After some driving around, you buy your own house in the island and soon after, your own car from an initial few. After testing it in a quick race, you are finally left to cruise the entire island on your own.
The island I'm talking about isn't your traditional Liberty City from GTA, it's an entire real life island with over one thousand miles of roads (not counting the surrounding areas). It has a great mix of urban neighborhoods and countryside areas, very well done. I'm not sure if it EXACTLY portrays the real life Oahu though, since I've never been there anyway. All I know is, without a Map you'll be scratching your head for the entire week you spend in there. Does the XXL size tip the scale in Test Drive Unlimited's favor? Not as much as you think. The massive size makes the game VERY VERY boring at sometimes, even though you won't even know where you're going. Imagine driving for a Real Time of 20 minutes just to get from one part of the island to another. Maybe the first few times it'll feel great, but soon after you'll be cursing the game for its stupidity.
As you progress through the game, you buy a few more houses to store your neat car collection in, ranging from traditional cabins to villas on mountain cliffs and even skyscrapers. You get to choose your own clothing too, whether it's Motorcycle gear or your traditional T-shirt and Jeans combo, hell even flip flops are in there. I myself feel this is unnecessary, since this is a RACING game not a fashion show, however, thankfully you can really ignore the clothes part if you want to (but not the houses since you need more garage space). Besides, some houses look really luxurious.

The meat of the game is (obviously) the cars. You have over a hundred vehicles (cars and motorcycles) to drive around in. Their prices range from your everyday change up to a whooping $1,500,000. There are even a bunch of concepts in the game if you feel like driving one of those off-the-streets cars. You can see them from the Driver's Position (the dashboard), the hood, 1st person, and three types of 3rd person. Unfortunately, if you're a big customization fan you will be disappointed, as signs of customization are merely the ability to choose from stock rims and colors, and a few performance stuff here and there.
If you break the not-so-strict law, like slamming into two trailers simultaneously to block the street, you'll be chased by a few cops in Crown Victorias (or whatever the hell these cars are). As you slam more and more cars, or perhaps take out a few road signs here and there, the cops become more eager to get you, and will deploy roadblocks to stop your Koenigsegg CCX from getting out of their Speedometer capabilities. If you do get caught, you pay a fine depending on how many cars you slammed, how many signs you took off, and your rank. And in the unwanted event of having insufficient $$$, you'll be thrown into jail for 30 seconds. The Cops aren't exactly the most enjoyable part of the game, and they DO get very frustrating at sometimes especially due to the enormous fines you get by the end of the game. Yeah, a chick in a Cop suit holding a long piece of paper by your favorite car isn't always a good thing.
The driving engine is some kind of a cross between Gran Turismo and Need for Speed, with about 70% Simulation feel and 30% Arcade feel. There are some interesting tidbits here and there, such as the ability to turn off your engine, and if you don't press the clutch while in 1st with Auto Clutch off, you'll stall the car. Don't worry, there's no kind of Performance (nor Visual for that matter) damage in the game whatsoever. No damage slightly takes away from the game score, since it has really become almost a requirement in any racing game these days. I mean, IMO it would've been better if you had to repair your car every now and then, adds more to the "realism."
The forces of gravity in TDU seem to be hyperactive though. Sometimes, if you drive off a cliff, the car literally STICKS to the cliffside as it hits rocks here and there. The strange thing is, the car acts normal in standard jumps... apparently you cannot flip your car or incline it past 40 degrees. Not a big deal unless you plan on acting like James Bond and fly off the numerous mountains scattered in Oahu. Overall though the driving engine needs a bit of practice, but soon enough you should grasp it with not much problems. You can change the physics a bit in the Options, which is if you want to.
Single player Events include traditional Races, Hitchhiker missions, where you transport some random tourist from one place to another within a Time and Damage limit, Vehicle Transport, where you drive vehicle X from A to B within a Damage limit, Package missions, where you drive a package from A to B within a Time limit, and a few others like Speed missions, Time attacks, etc. Races are pretty nice, but they get boring and even annoying as they increase in length. The odd thing is, even though there is no damage in the game driving off road or hitting cars WILL count as "damage" in missions with Damage Limits.
You have the (by today's standards) rare Replay mode, in case you wanted to check out that amazing clean race you just did. Unfortunately you cannot save the videos to the hard drive as far as I know. There's also the Photo Mode, where you get to take photos of your sleek new vehicle on the cliff top. You can still use the trusty Print Screen key on your keyboard for screens though if you want. IMO they're all neat additions, they help in boosting TDU's replay value as time passes.
Controls
Not exactly the greatest, but it isn't that bad. Everything seems obvious if you're using the Keyboard, such as "M" for opening the Map, and "W" for rolling up/down the Windows. The game has support for Joysticks and Wheels, though I'm not sure which ones, as well as Force Feedback. Force Feedback seems screwed though, since I never feel the joypad rumble except if the car is losing traction. And yes, the rumble works fine with other games, so it's not the joypad. The game does support analogue controls, that means that you CAN apply varying degrees of, say, throttle or brakes.
Overall
The game is a must buy for most racing fans. Sure, it isn't THAT fancy, and it has flaws here and there, but it is pretty decent. You will want to check it out first at a friend's house or something, because even though the game is great, I've seen a few disappointments. Or perhaps to sum it up, take this for a Test Drive first, then buy as you please.
Game Score
B+
Reviewed By: Contributed |